![]() Select the Main Camera object from the Hierarchy pane. These components are attached to a GameObject. A scene requires a camera for anything to be visible and an Audio Listener for anything to be audible. The new scene just has a camera and a directional light in it. You can have as many scenes as desired in a project. When you package your app for a platform, the resulting app will end up being a collection of one or more scenes, plus any platform-dependent code you add. ![]() A scene file is a single file that contains all sorts of metadata about the resources used in the project for the current scene and its properties. There's a lot more to it than that, but those are few of the more important components.įor developers new to Unity, everything that runs in your app will exist within the context of a scene. It has the scene hierarchy with game objects on the left, a 3D view of the blank scene shown in the middle, a project files pane on the bottom, and Inspector and Services on the right. You're now looking at the default Unity interface. Set the Project name to "UnityLab" and select 3D. This lab is intended for developers who are familiar with C#, although deep experience isn't required. Unity 5.6.1 Personal Edition or higher (, requires a account to run).Learn about Unity development with Visual Studio for Mac.
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